There I was replaying through Knights of the Old Republic, which had recently been released on the Nintendo Switch. I was running through the lower jungles of Kashyyyk, when I abruptly decided, right then and there, that I was going to make a video game using the KOTOR mechanics. I was ready to begin, and then I discovered this video: This stopped me dead in my tracks. The idea of various shaped polyhedral dice being used to determine random amounts of damage was the only thing I had ever known. As far back as I go, weapons operate pretty universally in an RPG context. Little weapons do little damage, and big weapons do big damage. As you progress in the game the numbers gradually get bigger. Simple enough, right? Wrong! Everything I thought I knew was a lie. As it turns out, things are more complicated than this. Much more complicated in fact. For a start, all weapons do lethal damage. If they didn't, then they wouldn't have been used, except maybe to subdue individuals nonle...